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25/05/2023 a las 17:59 #37510billg1124Participante
About the Game:
Этот предмет добавлен в ваши подписки. Некоторые игры придётся перезапустить перед тем, как предмет будет загружен. Whilst the
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Этот предмет добавлен в ваши подписки. Некоторые игры придётся перезапустить перед тем, как предмет будет загружен. Whilst the forces of nature maintain the balance of life and death, Necromancers relish in tipping the scales in either direction. This mod overhauls all existing Necromancer skills, as well as adding plenty of new ones, to deliver a truly terrifying Necromancer skill tree! Death is merely a state waiting to be undone. ” Consider supporting my efforts by tipping me with caffeine here: [ko-fi.com] Thank you, and I hope you enjoy this mod! Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds, this Necromancer Overhaul is no exception. With the enhancements made to all Necromancer skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Although magic schools are essentially an open book, I have identified 4-key playstyles I think you’ll all enjoy: Gravecaller The Gravecallers know that death is just a state, waiting to be undone. Their ability to blur the line between life and death allow them to raise corpses as minions. Hexen Armed with powerful buffs and debuffs, the Hexen strive to protect the coven at all costs. Bloodtide Masters of Sanguimancy, the Bloodtide sacrifice their own vitality to inflict devastating attacks onto their prey. Deathlord Beyond dying, the Deathlord sustains on life steal effects whilst corrupting their foes. There are many skills in this class overhaul, so I have made an online document containing all of the skill descriptions. Please click the link below to access it. You may have noticed some skills from Divinity: Original Sin EE making a return with some additional effects, such as Oath of Desecration and Horrific Scream . I thought it was about time to bring back some old favourites to provide new and interesting build paths. Additionally, as a comprehensive overhaul, this mod also reworks a lot of the basegame Necromancer spells, and I have compiled these changes into a doc: As with my other overhauls, I have added some new Intelligence-based melee weapons to bolster close-combat playstyles. Although there are currently no new weapon skills to accompany them, the new weapons will be a welcome addition to any team composition.
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